Why doesn't Recast graph generation support 2D colliders? Is there a way to submit changes if I get it working locally?
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29
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591
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September 12, 2023
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Memory Leak(s) still present in 4.3.81
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21
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523
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November 22, 2023
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Current state and plans for ECS integration?
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22
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444
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March 6, 2024
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Movement cost in 2D Grid Graph
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27
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340
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December 23, 2023
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Error: This part should never be reached
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23
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322
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October 30, 2023
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AssertionException & Null Reference in HierachicalGraph
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25
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217
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April 11, 2024
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Approach and final rotation arc for an agent approaching a destination
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10
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311
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February 19, 2024
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Agent not getting past corners!
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23
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215
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June 12, 2023
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I need help configuring the A* Pathfinding Project to suit my level. Is it even possible?
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20
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196
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April 9, 2024
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Dynamic walkable objects (walls, towers) for RTS game
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13
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259
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August 19, 2023
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How to connect to neighbouring nodes using Astar Pathfinding?
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16
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190
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December 16, 2023
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(5.0.3) Crash when using FleePath
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26
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181
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March 26, 2024
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Is it possible to get the gameobjects blocking path?
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11
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322
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May 22, 2023
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Where is the documentation on these parameters?
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12
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297
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August 17, 2023
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Upgrading from 4.2.18 to latest beta causes all paths to error
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25
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144
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October 12, 2023
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Link2 not working after upgrade from 4.3.82 to 4.3.90
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25
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154
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February 8, 2024
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Get low fps when using RVO (1 FPS / 1000ms) in my rgp/RTS hybrid game
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10
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186
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October 16, 2023
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How to recalculate automatically path when nodes set no walkeable?
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10
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211
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August 9, 2023
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Prevent erosion from effecting specific tags
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17
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169
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December 7, 2023
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Jobs Errors after update to 4.3.90
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12
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156
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January 3, 2024
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"Invisible collider" when re-enabling level gameobjects
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10
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198
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December 15, 2023
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Agent not reconnecting with Navmesh?
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16
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124
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April 2, 2024
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Can't add some components in Beta?
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12
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127
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March 7, 2024
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4.3.85: Freeze after multiple scans
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12
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159
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December 22, 2023
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GetNearest not considering Y Axis
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9
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154
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September 18, 2023
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Get furthest node on Point graph
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12
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138
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September 24, 2023
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Use MultiTargetPath with AIPath
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10
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156
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November 1, 2023
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[Question/bug] confused about how to make FollowerEntity work
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10
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136
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February 11, 2024
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Refactor of NodeLink2
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10
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120
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December 22, 2023
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Pathfinding suddenly breaks down at a random moment
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9
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138
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January 4, 2024
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Calculatepartial has a very high cost
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12
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117
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May 30, 2023
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Beta - RichAI has path but doesn't move
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9
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125
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December 14, 2023
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How to use the debug line in the playmode?
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9
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122
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November 30, 2023
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Update Navmesh Cut cause stack overflow
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13
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109
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March 11, 2024
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Trouble with custom graph rule
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13
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102
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October 12, 2023
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RVO not influenced by RVONavmesh in 4.2.19
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11
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111
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March 16, 2024
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Default off mesh link traversal of FollwerEntity stopping at start of link
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13
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82
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March 20, 2024
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Way to efficiently "move" the end point of a PathInterpolator?
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14
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80
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February 22, 2024
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Why is A* running paths that are not from the position in the GridGraph that I give it?
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11
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78
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February 5, 2024
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Pushing Isssue follower entity
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17
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70
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March 29, 2024
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Seeking Help with NavMesh and A* Pathfinding Issues
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10
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91
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April 12, 2024
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Installing Entities 1.20 with Unity 2023.1.6f1
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16
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71
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April 22, 2024
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How to set destination to the closest grid on the side of the target position depend on camera direction?
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9
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81
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April 9, 2024
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GetNearest with TraversalProvider?
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10
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67
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January 18, 2024
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Wierd mesh movement?
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15
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72
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March 25, 2024
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RecastMeshObj tag not applied to recast graph
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12
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63
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April 17, 2024
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Unexpected Sideways Sliding of agent Using FollowerEntity on Recast Graph
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11
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79
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April 17, 2024
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Add or remove obstacles during runtime
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16
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70
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April 27, 2024
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Multithreading Path Modifiers
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10
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45
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April 10, 2024
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Tiles & connections
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10
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41
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April 4, 2024
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