Another Crash, here’s the key parts in the Player.log if it helps.
IndexOutOfRangeException: Index was outside the bounds of the array.
at Pathfinding.HierarchicalGraph+JobRecalculateComponents.FloodFill (Pathfinding.HierarchicalGraph hGraph) [0x00092] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:481
at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00157] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:552
at Unity.Jobs.IJobExtensions+JobStruct1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in C:\build\output\unity\unity\Runtime\Jobs\Managed\IJob.cs:58 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct
1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
(Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.91/Core/Pathfinding/HierarchicalGraph.cs Line: 481)
IndexOutOfRangeException: Index was outside the bounds of the array.
at Pathfinding.HierarchicalGraph+JobRecalculateComponents.RemoveHierarchicalNode (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, System.Boolean removeAdjacentSmallNodes) [0x0004b] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:310
at Pathfinding.HierarchicalGraph+JobRecalculateComponents.RemoveHierarchicalNode (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, System.Boolean removeAdjacentSmallNodes) [0x00078] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:314
at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x00058] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:511
at Unity.Jobs.IJobExtensions+JobStruct1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in C:\build\output\unity\unity\Runtime\Jobs\Managed\IJob.cs:58 at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct
1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
(Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.91/Core/Pathfinding/HierarchicalGraph.cs Line: 310)
NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.NavmeshEdges+JobCalculateObstacles.CalculateObstacles (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.Util.SlabAllocator1[T] obstacleVertexGroups, Pathfinding.Util.SlabAllocator
1[T] obstacleVertices, Unity.Collections.NativeArray1[T] obstacles, Unity.Collections.NativeList
1[T] edgesScratch) [0x000a8] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Misc\NavmeshEdges.cs:234
at Pathfinding.NavmeshEdges+JobCalculateObstacles.Execute (System.Int32 startIndex, System.Int32 count) [0x00074] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Misc\NavmeshEdges.cs:157
at Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x0000f] in .\Library\PackageCache\com.unity.collections@2.2.1\Unity.Collections\Jobs\IJobParallelForBatch.cs:58 at (wrapper delegate-invoke) Unity.Jobs.IJobParallelForBatchExtensions+JobParallelForBatchProducer
1+ExecuteJobFunction[Pathfinding.NavmeshEdges+JobCalculateObstacles].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.NavmeshEdges/JobCalculateObstacles&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&)
Unity.Jobs.JobHandle:Complete() (at C:\build\output\unity\unity\Runtime\Jobs\ScriptBindings\JobHandle.bindings.cs:26)
Pathfinding.HierarchicalGraph:RecalculateIfNecessary() (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:564)
Pathfinding.WorkItemProcessor:EnsureValidFloodFill() (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Misc\WorkItemProcessor.cs:268)
Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean, Boolean) (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Misc\WorkItemProcessor.cs:362)
Pathfinding.WorkItemProcessor:ProcessWorkItemsForUpdate(Boolean) (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Misc\WorkItemProcessor.cs:416)
AstarPath:PerformBlockingActions(Boolean) (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\AstarPath.cs:893)
AstarPath:Update() (at .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\AstarPath.cs:876)
(Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.91/Core/Misc/NavmeshEdges.cs Line: 234)
NullReferenceException: Object reference not set to an instance of an object
at Pathfinding.Util.SlabAllocator1[T].Allocate (System.Int32 nElements) [0x0003f] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Collections\SlabAllocator.cs:193 at Pathfinding.Util.SlabAllocator
1[T].Allocate (System.Collections.Generic.List1[T] values) [0x00000] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Collections\SlabAllocator.cs:160 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.FindHierarchicalNodeChildren (Pathfinding.HierarchicalGraph hGraph, System.Int32 hierarchicalNode, Pathfinding.GraphNode startNode) [0x00123] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:457 at Pathfinding.HierarchicalGraph+JobRecalculateComponents.Execute () [0x000f2] in .\Library\PackageCache\com.arongranberg.astar@4.3.91\Core\Pathfinding\HierarchicalGraph.cs:537 at Unity.Jobs.IJobExtensions+JobStruct
1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00001] in C:\build\output\unity\unity\Runtime\Jobs\Managed\IJob.cs:58
at (wrapper delegate-invoke) Unity.Jobs.IJobExtensions+JobStruct`1+ExecuteJobFunction[Pathfinding.HierarchicalGraph+JobRecalculateComponents].invoke_void_T&_intptr_intptr_JobRanges&_int(Pathfinding.HierarchicalGraph/JobRecalculateComponents&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
(Filename: ./Library/PackageCache/com.arongranberg.astar@4.3.91/Core/Collections/SlabAllocator.cs Line: 193)
Crash!!!