5.0 Agent Neighbours
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1
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49
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March 21, 2024
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ThreadControlQueue.Pop() nullref => This code should not be reached
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3
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59
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March 21, 2024
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Teleport Not Working all the time
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12
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364
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March 21, 2024
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Agent not following the navmesh surface correctly
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6
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81
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March 20, 2024
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Default off mesh link traversal of FollwerEntity stopping at start of link
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13
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88
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March 20, 2024
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Extensibility of GraphUpdateScene
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3
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45
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March 20, 2024
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Job/Burst exception with RVO (5.0.3)
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1
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69
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March 20, 2024
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V5.04 error when updating part of grid graph
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2
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58
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March 19, 2024
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No graph loaded from cache if AStarPath component selected when entering play mode (5.0.3)
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0
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65
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March 19, 2024
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PathCost Nodelink
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0
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38
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March 17, 2024
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No RVOSimulator component found in the scene, but there is
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2
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55
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March 16, 2024
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RVO not influenced by RVONavmesh in 4.2.19
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11
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123
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March 16, 2024
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Error "This part should never be reached" with GraphUpdateScene
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7
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130
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March 15, 2024
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Navmesh gap after update
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4
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106
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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47
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March 15, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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57
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March 15, 2024
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RVOController Crash
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1
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87
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March 14, 2024
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Upgraded to version 5.0.2,couldn't compile
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3
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110
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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66
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March 14, 2024
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Max step height gravity +9.81
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4
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57
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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90
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March 14, 2024
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System.IndexOutOfRangeException
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1
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45
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March 13, 2024
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How am I supposed to use "AstarPath.Snapshot" if it is internal?
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1
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52
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March 11, 2024
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Unity crash in 5.0.2 when AiBase calls Physics.SyncTransforms()
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4
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97
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March 9, 2024
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Max Slope not working
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2
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66
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March 9, 2024
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GetTraversalCost error after 5.0.3 upgrade
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1
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60
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March 9, 2024
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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5
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121
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March 9, 2024
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Best way to "Instant stop" with AIPath?
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4
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417
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March 9, 2024
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How to avoid cutting corners past high-penalty nodes?
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0
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52
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March 8, 2024
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Remove NavmeshPrefab OnDestroy
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2
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112
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March 8, 2024
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