Can I deliberately make a long way back?
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1
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90
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January 12, 2024
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Exclude Stuck Units Grid
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0
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61
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January 11, 2024
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How to approach pathfinding in this situation
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4
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133
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January 11, 2024
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How to get all the equally shortest paths?
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1
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94
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January 11, 2024
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Sample Position Replication - Recast Graph
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2
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114
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January 10, 2024
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Is my grid not connected on this slope?
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1
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116
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January 10, 2024
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Layer Grid Graph - how to add layers?
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5
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89
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January 6, 2024
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Voxel Procedural Generation
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3
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422
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January 6, 2024
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ECS Tutorial or Examples
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2
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144
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January 5, 2024
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[Solved]Recast graph not casting for one piece of flooring?
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2
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84
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January 4, 2024
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Recast Graph in 2D giving me zig-zag path?
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8
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121
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January 3, 2024
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InvalidOperationException: Insecure Connection not allowed
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0
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123
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January 2, 2024
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RTS-style Unit Movement and "Local Avoidance"
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3
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3388
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January 2, 2024
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How to search topic which are created by someone
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1
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80
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December 30, 2023
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Restart Pathfinding from a different Point
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6
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226
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December 27, 2023
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NavMesh not showing
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26
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1126
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December 26, 2023
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Big world + local areas
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3
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132
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December 25, 2023
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Problem with A* 2D physics unwakable nodes
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2
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88
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December 22, 2023
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Patrolling makes the NPC have Jittery movements
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4
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140
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December 22, 2023
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What should i do for making good path in recast graph with using tiles option?
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1
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88
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December 19, 2023
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Customize AIPath's radius sizing
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8
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112
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December 19, 2023
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Why does it seem like my AIPath's radius is not working? - 2D
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2
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139
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December 18, 2023
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Why does the value of x move when I navigate from x5, y0?
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4
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100
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December 15, 2023
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Grid Tile diameter = 1
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1
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62
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December 13, 2023
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Agent won't move in y direction
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4
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102
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December 12, 2023
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Adding Obstacles (Spherical Beta)
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3
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357
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December 11, 2023
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2D Platformer Path - Need your advice
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1
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133
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December 10, 2023
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Spherical Navmesh Index out of Array issue on procedural planet
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3
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93
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December 8, 2023
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Seeker is jumping through obstacle
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2
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91
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December 7, 2023
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Enemy not moving correctly after initial scan
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7
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180
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December 5, 2023
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