Customize AIPath's radius sizing

When I enlarge the Radius in the AIPath, the circle is getting bigger around the center.
Is it possible to change that behavior?
The way I want it to work is for the circle to grow upwards.


I’m not sure what you mean? Increasing the radius of a circle makes it grow bigger. That’s how a radius works.


Ah, I see.

It’s not possible to change the point around which the circle grows, I’m afraid. It will always be centered on the object’s pivot.

Can I do my own customization?

Not without writing a custom movement script.

What are we talking about with custom move scripts?

I had the same problem, a 2d top down game with spriterenderer sorted by custom pivot. Leave the ai circle where is it, move the image ( should be in a children componenti, usually named model)