Is there a plan to support FlowField ? There are a lot of enemies in the game (such as 500), flocking to the same player, I 'm not sure there 's a better solution except for ECS and FlowField.
Whether there is or not I’m not sure but I’ll go ahead and change this to Feature Requests and tag @aron_granberg. At first I thought this was an individual asset but I see now it’s a different algorithm altogether- an alternative to Astar. No idea if this is in the plans for the assets future but guess we’ll both find out!
Hi
There’s no plan to support this at the moment.
But you may be interested in FloodPath - A* Pathfinding Project which at least allows one to optimize the pathfinding. Though typically the pathfinding is not the bottleneck anyway.
The FollowerEntity movement script can quite handily support 500 simultaneous agents with local avoidance, at least on desktop.