- A* version: [latest]
- Unity version: [latest]
I am unsure which movement model to use for a character that will eventually be able to interact with some limited physics. Any advice on which model to use and possibly how to even get the basic movements to work would be huge!
What interactions are you looking for? AIPath lists being compatible with Physics outright so that’s an option. The newer FollowerEntity doesn’t list it in it’s features physics anywhere, but I (out of curiosity) attached a Collider to it and saw some results but I wouldn’t call that a “yes, it supports physics” as I’d wanna do more digging.
Here’s the documentation I’m referring to: