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Partial paths on NavMesh/RecastGraph not working?
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0
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13
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September 19, 2025
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FollowerEntity Recast Graph stuck at certain angles
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6
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20
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September 19, 2025
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Overlapping GraphUpdateScenes => inconsistency
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14
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38
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September 18, 2025
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Inverted masks for recast graph
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4
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58
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September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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19
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September 17, 2025
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"Diagonal Connections not Supported"
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4
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26
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September 17, 2025
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Using A* Pathfinding with Dynamic Water Physics 2 for Ship Navigation
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5
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33
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September 17, 2025
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A specific prefab is not being considered by Astarpath
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5
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18
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September 16, 2025
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Prevent overlap with FollowerEntity and CharacterController
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7
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38
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September 16, 2025
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GetPointsAroundPoint not accepting AstarPath.active.graphs[0] as graph argument
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4
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13
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September 13, 2025
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Is it possible build a graph in separate thread?
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7
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43
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September 13, 2025
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Cheapest way to find cover?
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2
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40
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September 10, 2025
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How do you get the current normal?
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4
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31
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September 10, 2025
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Server multiple scenes and scene physics raycasts
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4
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303
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September 8, 2025
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GUO causes Index Out Of Range Exception
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11
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48
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September 6, 2025
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AIPath Agent not navigating in build (v5.3.8)
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7
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25
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September 5, 2025
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Follower Entities get to close to edges on Navmesh Graph
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1
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15
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September 5, 2025
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Errors during Scan in Unity 6.2 when using new Generate Mesh LODs
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6
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58
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September 5, 2025
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Possible bug: gizmos don't turn off when disabling them in menu
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7
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59
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September 5, 2025
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Ability to remove areas from navmesh by ID
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10
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864
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September 4, 2025
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Making an agent prefer moving on the edges of navmesh
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3
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16
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September 4, 2025
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Full ECS Integration Plans?
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8
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141
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September 4, 2025
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Recast RVO obstacles
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1
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16
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September 4, 2025
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Is there a performance difference between 2d and 3d pathfinding& local avoidance?
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3
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13
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September 4, 2025
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Make prevPath available in Seeker.cs
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4
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16
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September 4, 2025
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Equivalent of SamplePosition?
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4
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1170
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September 4, 2025
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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6
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1694
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September 4, 2025
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Equivalent to AgentID?
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1
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9
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September 4, 2025
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Get GraphNode's normal?
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4
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399
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September 4, 2025
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When moving from A to B, objects are taking different amounts of time when changing FPS or timescale?
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2
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50
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September 3, 2025
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