I am having some issues with A* pro project, jittering. how to setup?
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17
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52
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November 21, 2024
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RVO Obstacle Avoidance
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1
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33
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November 21, 2024
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Best API for many, many calls?
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10
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27
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November 21, 2024
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Compilation Error in AstarPathingSystem
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2
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7
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November 21, 2024
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Updating the graph on a moving surface
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2
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10
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November 20, 2024
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I'm trying to work local avoidance with root motion
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3
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34
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November 20, 2024
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Crash JobParallelForBatchProducer
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9
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49
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November 19, 2024
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Navmesh cuts getting baked into scan or cache
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9
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13
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November 16, 2024
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Navmesh Cut Incorrect Size (much larger)
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6
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30
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November 15, 2024
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Jittery/shaky and slow movement (ECS only, GridGraph, 2D RTS)
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10
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25
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November 15, 2024
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FollowerEntity NotImplementedException
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5
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28
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November 15, 2024
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Navigating between grid graphs
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3
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34
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November 15, 2024
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GraphUpdate & NavmeshCut interaction causing errors
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4
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43
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November 13, 2024
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Memory leak when upgrading to 5.2.4 (from 4.2.18)
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2
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23
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November 13, 2024
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Can You Turn Off Anti-Aliasing in ALINE? (For Pixel Art Project)
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2
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17
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November 13, 2024
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Entities ForEach returning exception on builder not existing
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3
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6
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November 13, 2024
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EntityAccess throws Assertions if reference to FollowerEntity gets anything called on a destroyed GameObject
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5
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238
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November 13, 2024
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Units getting stuck
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2
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26
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November 12, 2024
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Character Using Non-Walkable Teleport Nodes for Pathing
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2
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11
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November 12, 2024
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Using A* in unity 6 dots projects
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2
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66
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November 12, 2024
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Errors with FollowerEntity
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4
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170
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November 11, 2024
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Pink materials when installing packge in Unit 6
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3
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12
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November 11, 2024
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Unable to use deep profile when using FollowerEntity
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3
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23
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November 11, 2024
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Unit Circling Forever - RVO
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6
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210
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November 10, 2024
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Why does ABPath.Construct produce an indirect path within a navigable area?
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5
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22
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November 8, 2024
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Force an AstarWorkItem to run on immediiately
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2
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12
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November 8, 2024
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Create graph via editor script and save gameobject as prefab
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2
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7
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November 7, 2024
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Memory Leak when using AStar
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5
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43
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November 7, 2024
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Start with All Nodes Unwalkable
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2
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15
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November 7, 2024
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How to prevent pushing when using local avoidance
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5
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40
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November 7, 2024
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