Navmesh gizmos don't always show
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1
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4
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April 12, 2025
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Disable path calculation on seeker
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2
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6
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April 12, 2025
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DrawingManager holds on to memory in batch mode
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2
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30
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April 12, 2025
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Export to obj(normal is upside down)
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1
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15
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April 12, 2025
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At a complete loss why this won't work
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1
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13
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April 12, 2025
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Garbage allocation, even in empty project/build
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2
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16
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April 11, 2025
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ECS type manager error spam
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2
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23
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January 6, 2025
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RecastNavmeshModifier, rasterize mesh vs collider and updateGraph()
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4
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13
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April 10, 2025
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Prioritize path based on terrain splatmap textures
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9
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15
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April 10, 2025
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RVO with a constantly moving target point
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2
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17
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April 9, 2025
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2d Grids- Would Pro be worth the access to Layered Grids in the following?
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8
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23
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April 9, 2025
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Properly detecting Link2 in ABPath with Seeker
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3
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7
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April 9, 2025
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Seeker destination wrongly ignoring non-traversable tag
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5
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31
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April 9, 2025
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Different results from pathfinding at runtime and edit time
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3
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26
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April 9, 2025
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NavmeshCut with entities
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1
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17
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April 9, 2025
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PDF Documentation empty
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1
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7
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April 8, 2025
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Error during triangulation - TileHandler.ClipAgainstHalfPlane IndexOutOfRange error with short navmesh cuts
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4
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34
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April 7, 2025
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Compile error with latest version 5.3.4
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4
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13
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April 7, 2025
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Units stuck walk in circles
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1
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15
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April 7, 2025
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BlockMode.OnlySelector
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1
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5
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April 7, 2025
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FollowerEntity ignores penalties in the RecastGraph
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8
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270
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April 7, 2025
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IndexOutOfRangeException when moving object with NavMeshCut component
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1
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15
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April 6, 2025
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Closure allocations in AlineURPRenderPassFeature
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1
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7
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April 4, 2025
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Paths of ConstantPath
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1
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13
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April 4, 2025
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Error with package in unity 6
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2
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33
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April 4, 2025
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FollowerEntity.RemainingDistance Provides Very Incorrect Values
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2
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32
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April 4, 2025
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A* and ECS - where do I start
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2
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43
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April 3, 2025
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UpdatePhysics for graph update affects surface of graph on different height
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3
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6
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April 1, 2025
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Know if the player is unreachable?
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5
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40
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March 31, 2025
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Navmesh Cut inverted when not using radius expansion (boundary condition)
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2
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21
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March 31, 2025
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