Is there a way to distance fade line rendering? i.e. after a certain distance from the camera, the alpha lerps to 0?
There was a similar question very recently about changing the size based on the distance to the camera and the answer was basically no with no plans to implement it. That was for size rather than alpha though (of which I think is less likely) so if you want to make a separate suggestion for alpha you’re free to. I would not hold my breath on that though!
It might be possible by modifying shaders used to render the lines. But I thought I’d check here first.
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