I set up RVOController on some “not moving” game objects in my scene , my goal is to let other agents to bypass it when it in the scene, and then other agents can use those places occupied by those “not moving” objects after those objects disappear.
the reason that I need this effect is that some objects need to interact with player so I think use RVO is easier and performance efficient.
There are only 2 type of layers assigned to all agents, Default Agent and Default Obstacle.
However, sometimes those “not moving” objects blocks other “moving” agents’ path. even after “not moving” objects disappear ----- “moving” agents’ still in walking mode, playing walking animation but not moving.
What I learned from tutorial is just simply add RVOController component on game object,and set a RVO simulator in game scene.
What have I done wrong?? @aron_granberg