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Find nodes within a distance (but without a grid)
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3
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141
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March 11, 2026
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Enemies spawn inside buildings & navmesh cut zones (only in build, not in editor)
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7
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53
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March 11, 2026
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GetNearest with RadiusModifier
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0
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15
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March 11, 2026
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Partial paths on NavMesh/RecastGraph not working?
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2
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71
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March 10, 2026
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How can i get tile connect relative in Editor Mode
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4
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23
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March 10, 2026
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How to solve this collision of units in corners?
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4
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38
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March 10, 2026
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Can i filter valid voxel by point a walkable texture in recastgraph
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3
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23
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March 10, 2026
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IsPathPossible fails on some graphs after change to FollowerEntity from RichAI
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4
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35
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March 6, 2026
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RuntimeError: IndexOutOfRangeException - A* 5.4.4 - When restarting multiple matches
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10
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148
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March 5, 2026
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"This part should never be reached" has been reached in 5.4.6
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9
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149
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March 4, 2026
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FollowerEntity, how to make fast agent stick to navmesh?
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1
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23
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March 4, 2026
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Is there an implementation for a LocalSpaceFollowerEntity anywhere?
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1
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15
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March 4, 2026
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Error message when domain is not reloaded before each Play Mode
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2
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18
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February 27, 2026
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Is there a way to deserialize a navmesh in async fashion?
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1
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22
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February 27, 2026
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Recast Graph + Dozens of NavMeshCuts killing Quest 2 VR performance (Unity 2022.3.62f3)
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1
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24
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February 27, 2026
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FollowerEntity not seting reachedDestination
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5
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28
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February 27, 2026
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FollowerEntity does not move smoothly and has pathfinding issues
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5
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40
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February 27, 2026
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Dilemma of performance for RTS game: A* + rts engine - Follower Entity or just grid+AIPath
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1
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41
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February 24, 2026
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Is it possible to share a found Path with a group of agents?
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3
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45
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February 24, 2026
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Is there a way to check if my agent can reach it's destination?
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8
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94
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February 20, 2026
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Agent gets stuck at a high angle
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3
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21
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February 20, 2026
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How to add obstacle / block area per agent?
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6
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40
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February 20, 2026
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Read / write requirement on meshes?
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4
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431
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February 20, 2026
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RVOController Up Vector
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2
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28
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February 20, 2026
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NullReferenceException on Pathfinding.WorkItemProcessor.ProcessWorkItems
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4
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29
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February 20, 2026
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'CompressAndRefineTile' function might be fundamentally wrong for NavMeshCut with the isDual enabled
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1
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11
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February 19, 2026
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Units of size 1 vs 2 - using a grid graph
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1
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32
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February 19, 2026
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Seeking advice for which movement script to use after lots of trial-and-error
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0
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37
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February 17, 2026
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Raycast Modifier with linkgraph issue
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1
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13
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February 16, 2026
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Excluding deep water from RecastGraph
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1
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39
|
February 16, 2026
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