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Link DONOT work in point graph
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0
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32
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June 4, 2026
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Pre-Purchase Question
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2
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47
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June 1, 2026
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Save Modified Recast Graph nodes
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10
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973
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June 1, 2026
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Does this project contain a script called AStar Movement System?
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3
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53
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May 29, 2026
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VoxelRasterization bug?
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3
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58
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May 28, 2026
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AstarPath component freezes additional editor instance
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1
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35
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May 27, 2026
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FollowerEntity and partial path (calculatePartial?)
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1
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38
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May 20, 2026
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Understanding Pathfinding Behavior
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1
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42
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May 19, 2026
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Garbage allocation
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1
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60
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May 19, 2026
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Title: Unable to Purchase from Unity Asset Store (China Region Lock) - Alternative Ways to Buy?
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3
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87
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May 16, 2026
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Procedural Graph Mover Bug
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4
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58
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May 14, 2026
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If I have more than one RichAI, only one of them moves. I need help.
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1
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41
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May 14, 2026
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Pathfinding works perfectly in Unity Editor but is broken in build
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1
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68
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May 13, 2026
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Implementing pathfinding for 2D Platformer
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1
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49
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May 11, 2026
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AIPathAlignedToSurface Bug With Custom Gravity
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6
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68
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May 11, 2026
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Gaps at tile boundaries on recast result
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6
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110
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May 11, 2026
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Flood fill to find shortest path which satisfies constraint
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2
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55
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May 11, 2026
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Aline URP Render Pass Warning Spam in 5.4.6 with Unity 6.3 URP Version 17.3.0
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12
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299
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May 11, 2026
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A custom mesh provider
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2
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50
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May 9, 2026
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Struggling with path distance being infinite
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2
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61
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May 7, 2026
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Grid Graph vs Recast performance
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8
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168
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May 5, 2026
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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7
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116
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May 4, 2026
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How to prevent pushing when using local avoidance
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6
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331
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May 1, 2026
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Setting Follower Entity Local Avoidance to Locked via Script
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2
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55
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April 30, 2026
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Unexpected results with RecastNavmeshModifier and colliders
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1
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40
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April 28, 2026
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canMove overridden when using Behavior Designer Tactical pack
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4
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209
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April 25, 2026
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Constant Clipper2Lib.dll Issues
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9
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142
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April 24, 2026
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Feature request: per graph debug gizmo color customization
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1
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37
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April 23, 2026
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Disconnected cell issue on grid graph
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4
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71
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April 20, 2026
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Cloning a graph in realtime
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2
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59
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April 17, 2026
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