|
Draw.xz.SolidRectangle is bugged. Renders in `y` dimension instead (SSCCE provided)
|
|
2
|
16
|
December 22, 2025
|
|
BUG: colors opacity behind objects doesn't work
|
|
7
|
123
|
December 22, 2025
|
|
[Bug] Recast graph scan produces missing triangles
|
|
1
|
16
|
December 22, 2025
|
|
[Bug] Export graph function uses user's locale when writing vertex coordinates
|
|
1
|
6
|
December 22, 2025
|
|
Layered Grid Graph + Character Height Issue
|
|
7
|
54
|
December 22, 2025
|
|
Grid graph nodes, how to add neighbour information?
|
|
4
|
20
|
December 21, 2025
|
|
Navigation agent issues in a chunk-based Spherical World
|
|
4
|
44
|
December 21, 2025
|
|
ProceduralGraphMover Invariance
|
|
2
|
12
|
December 20, 2025
|
|
Probable infinite loop with FloodPath
|
|
1
|
12
|
December 20, 2025
|
|
RecastGraph: Tags differ between editor Scan and runtime Scan (RecastGraph + NavMeshCut + GraphUpdateScene)
|
|
7
|
46
|
December 19, 2025
|
|
Generating Off-mesh links
|
|
4
|
28
|
December 17, 2025
|
|
Support for directional movement modifiers?
|
|
2
|
245
|
December 17, 2025
|
|
Pathfinding Solution for a Clash Royale-style RTS Game
|
|
2
|
48
|
December 17, 2025
|
|
I have encountered an issue where enemy units tend to overlap and stack on top of each other when they are pathfinding towards the same target (the player)
|
|
1
|
16
|
December 17, 2025
|
|
RVOSimulator Precondition Error
|
|
2
|
10
|
December 15, 2025
|
|
Issue with LayerGridGraph partial updates wrong on remove/re-add
|
|
5
|
34
|
December 15, 2025
|
|
Lags at Pathfinding.ESC
|
|
9
|
37
|
December 15, 2025
|
|
Error Unity Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!
|
|
1
|
41
|
December 15, 2025
|
|
RVO Controller Updates When Not In Motion
|
|
0
|
8
|
December 15, 2025
|
|
Follower Entity set to all traversible graphs getting stuck on certain graphs
|
|
2
|
30
|
December 14, 2025
|
|
When TriangleMeshNode.InaccuratePathSearch is enabled, path anomalies will occur if the start and end points are within the same triangle
|
|
3
|
23
|
December 12, 2025
|
|
Warning while building Project: Script attached to 'RVO Simulator' in scene is missing or no valid script is attached
|
|
4
|
31
|
December 12, 2025
|
|
Graph Scanning Includes Tree Colliders Which are Filtered Out
|
|
7
|
57
|
December 12, 2025
|
|
2d AIPath agent wandering off
|
|
1
|
39
|
December 12, 2025
|
|
GridGraph remains invisible on existing AstarPath object
|
|
7
|
50
|
December 11, 2025
|
|
[BUG] Gizmos do not render when A* component is loaded additively with scene
|
|
3
|
32
|
December 11, 2025
|
|
Deterministic RNG Support for RandomPath
|
|
2
|
38
|
December 11, 2025
|
|
RVO - desiredDeltaTime / desiredSimulationFPS its not affecting anything
|
|
2
|
25
|
December 11, 2025
|
|
ArgumentOutOfRangeException Occurs When Setting NodeLink2.enable = true
|
|
11
|
62
|
December 11, 2025
|
|
Performance questions about GetNearest and JobRepairPath
|
|
1
|
23
|
December 11, 2025
|