- A* version: 5.3.3
- Unity version: 2022.3.60f1
Hello, I’m using similar movement script as supplied in the docs with some fancy tweaks like path acquirement / release and RVO avoidance between points in the path. The path for NPC is generated each second, but there are cases during gameplay, when NPC is constantly switching between alternative paths that results in 0 progression of NPC towards the target.
Seeker is used for each NPC alongside with these components:
I want to make NPC more determined without constant switching of the paths