RVO Simulator bug

The RVO simulator sometimes drives the agents completely crazy, and they start moving continuously in one direction.

Me using:

  • recast graph
  • unity 6000.0.23f
  • a*pathfinding project pro 5.3.7



I’m not quite sure what would lead to this. But just to rule things out, do you think you could change the movement plane on the RVO simulator to XZ plane?

It was originally set that way; I only changed it to see if it might help, but it has no effect on the issue.

Can you record some footage with the Debug options enabled, maybe start Agent VOs and Obstacle VOs?