I need to implement NPC pathfinding from scene A to scene B, but I don’t actually switch scenes, when the protagonist switches from scene A to scene B, I can see that the NPC is moving to the target location in the correct position, similar to the behavior of NPCs in Stardew Valley. Is there any implementation plan?
Sorry I’m not fully understanding can you explain it in more detail?
My game has 5 scenes, baked 5 sets of NavMesh, I need 5 scenes to be able to find paths at the same time, is there an implementation plan, thanks?
Sorry, I use google to translate my needs
I found the solution. I can load each Graph dynamically, and then just use GraphMask to find the way. Awesome project!!
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