TimeScale Aligned to surface Problem
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2
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205
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June 14, 2020
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Aline DrawingUtilities is private
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1
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164
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June 14, 2020
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Example16_RVO 2D broken in Beta using 2019.4
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1
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170
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June 14, 2020
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Should I avoid using RigidBodies and Colliders and opt for Raycasts?
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1
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271
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June 5, 2020
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Too many layers, a maximum of 15 are allowed
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5
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348
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June 3, 2020
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[Solved] Graph.PointOnNavmesh returns null even though player is on the graph
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1
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212
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June 1, 2020
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AI Move Stuck in some strange place
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1
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263
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June 1, 2020
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AIPath: Get next target position in the path?
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1
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212
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June 1, 2020
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AStar Path component in prefab doesn't show field overrides?
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6
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779
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May 28, 2020
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ThreadCount.AutomaticHighLoad vs LowLoad
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1
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200
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May 25, 2020
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Cloud Build package download
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2
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196
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May 22, 2020
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Recast graph not graphing upper platforms
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6
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251
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May 16, 2020
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How to make a specific obstacle walkable for a path?
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1
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346
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May 13, 2020
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Path is chaotic, unsure how to fix this
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5
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279
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May 9, 2020
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Slow in Unity 2019.3.11f1?
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0
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251
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May 8, 2020
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The guy falls through the path
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6
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380
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May 8, 2020
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Does the plugin support "hot reloading" yet?
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1
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246
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May 8, 2020
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Could not resolve radiuses, the path is too complex. Try reducing the base radius
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1
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303
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May 6, 2020
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Turnbased Scene warnings
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4
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225
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May 4, 2020
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Recast whole graph update at runtime error
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1
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239
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May 4, 2020
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Possible? Crowd behaviour, agents should avoid by walking around past eachother
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2
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272
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April 30, 2020
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Navmeshcut and saving/loading
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2
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256
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April 28, 2020
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Walk from node center to other node center
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2
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321
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April 28, 2020
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Issues with Penalties + Recast + Navmeshcut
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7
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661
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April 27, 2020
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IsPathPossible null error
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1
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241
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April 27, 2020
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What does BatchedEvents for RichAI and how to prevent GC?
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4
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235
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April 24, 2020
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A Few Questions
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1
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198
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April 24, 2020
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Moving characters in a turn-based game using a point graph
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2
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441
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April 22, 2020
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Trouble updating layered graph during runtime
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23
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2007
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April 21, 2020
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Updating walkable areas at runtime
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3
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303
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April 21, 2020
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