I’m having a lot of trouble trying to connect a layered graph (upper level) to a default lower level graph during runtime. This is all using one layered gridgraph. There isn’t multiple graphs, just one layered grid-graph.
I have a ramp that is supposed to go from the lower level to a level above it, but for some reason the lower level won’t connect nodes to the ramp when I instantiate the ramp into the scene.
I’ve tried using both graphupdatescene components and doing it the old way via code using collider bounds and a graph update object. I’ve tried giving the ramp one huge collider that covers it all, and I’ve tried breaking into different parts.
The weird thing is, when I do a full scan of the scene, the graph will update perfectly using the ramp. If I just try to update the area of the ramp on the graph, it doesn’t work. Would you have any ideas?
I am using version 3.7 if that makes any difference.