I want to switch from Unitys build in NavMeshAgents to A* and have a few questions.
-
I’m currently on Unity 2017.4 LTS…I saw that it supports it, Does this mean that even version 4 does? (I know 4.3 Beta doesn’t).
-
I mainly want to use it for local avoidance. Would I have to replace using the NavMeshAgent, in order to get this functionality, or is there a way to use to help with local avoidance only? If not, I can implement it all, I just want to know how flexible it is.
-
Does it work with NavMeshOffLinks?
-
Does the API contain a way to get an agents angular velocity? I’m using rootmotion animations and need it under certain circumstances.