The guy falls through the path


Emmm… the guy insists in falling through the path. I could not find the topic wit this explicit topic, as he somewhat stops falling when he’s almost under the path.

The video:

Anything? What gave I missed? :confused:

Are the ground colliders in the right places?

Sort of…


P.S. I was subscribed to this topic, but changing the Walkable Height higher or lower, ugh even changed anything, made the CapsuleCollider fall through faster or right away :frowning:

Unticked the “Convex” checkmark on path’s MeshCollider.

The CapsuleCollider dives into ground by 50% though.

Where is the pivot of the character? The character’s pivot should always be at their feet.

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