Hey!
Emmm… the guy insists in falling through the path. I could not find the topic wit this explicit topic, as he somewhat stops falling when he’s almost under the path.
The video:
Hey!
Emmm… the guy insists in falling through the path. I could not find the topic wit this explicit topic, as he somewhat stops falling when he’s almost under the path.
The video:
Anything? What gave I missed?
Are the ground colliders in the right places?
Sort of…
P.S. I was subscribed to this topic, but changing the Walkable Height higher or lower, ugh even changed anything, made the CapsuleCollider fall through faster or right away
OK!
Unticked the “Convex” checkmark on path’s MeshCollider.
The CapsuleCollider dives into ground by 50% though.
Where is the pivot of the character? The character’s pivot should always be at their feet.