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Possible? Crowd behaviour, agents should avoid by walking around past eachother

I am using the free version and I would like to know how I could benefit from the PRO version or if the free version is already suficient?

I am building a game where agents need to avoid themselves(not by colliding like unity navmeshagent does) by repathing and finding paths to avoid contact with other agents, something like dodging other agents, basically like a normal crowd simulator, people should try to walk around past eachother, possible?


The pro version does contain local avoidance. However the algorithm is very similar to Unity’s local avoidance system, so it might not be what you want in this case. See

So that means the agents won’t really try and dodge themselves? Just kinda keeping a distance?