How to tell when local avoidance stopped but not end of path?
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2
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198
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August 5, 2023
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Getting a null-ref popping deep within Astar
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5
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186
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July 27, 2023
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Agents randomly stop in middle of path in Dedicated Server platform
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1
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132
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July 16, 2023
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Pathfinding works in editor, not in standalone build
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2
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169
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July 10, 2023
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Precision position and recast graphs
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2
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162
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June 27, 2023
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Recast Graph Generation Errors
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1
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124
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June 26, 2023
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Shortest path on recast graph
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3
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170
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June 25, 2023
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PointOnNavmesh returns null when exactly on an edge in Recast graph
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1
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123
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June 21, 2023
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Movement in islands/ocean scenario?
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0
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183
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June 8, 2023
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MultiTargetPath & Surround Target Advice Needed
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0
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186
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June 3, 2023
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Pathfinding destination is on closest connection instead of closest on graph?
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2
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113
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May 25, 2023
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Recast graph bounds
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7
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182
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May 23, 2023
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AutoGenerated PointGraph for NodeLinks not cleared previous generated data
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0
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166
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May 15, 2023
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Why recast graph is baking inside solid colliders?
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4
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210
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May 12, 2023
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Dash mechanic with RichAI
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1
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157
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May 10, 2023
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[Bug Reports] Recastg Graph
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7
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224
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May 9, 2023
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Get RecastGraph Linecast Edge Normal
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3
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135
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May 2, 2023
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Large memory usage for small graph
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2
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194
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May 1, 2023
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Min Region Size not working
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1
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207
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April 30, 2023
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Graph does not work in build
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1
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146
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April 30, 2023
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How to cut/skip off mesh links? (Flying agent)
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1
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132
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March 28, 2023
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How to handle static objects with runtime graph updates?
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1
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168
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March 24, 2023
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RichAI validation goes off if path isn't assigned
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2
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188
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March 23, 2023
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Agents do not move when instantiated
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2
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161
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March 23, 2023
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Recast graph generated under the terrain
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9
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234
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March 19, 2023
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Recast graph PathPending taking multiple seconds
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1
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136
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March 14, 2023
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Travelling salesman problem
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15
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291
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September 18, 2021
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RVO + Rich AI causes Abnormal Speed Fluctuations (4.3.61 Beta)
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0
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175
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February 28, 2023
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Change start position of AnimationLink during runtime
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0
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165
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February 25, 2023
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Dynamic Navmesh cuts break RichAI
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2
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220
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February 22, 2023
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