Update Navmesh Cut cause stack overflow
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14
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282
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April 29, 2024
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Post Deserialization Performance Spike
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5
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95
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April 29, 2024
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Cut Poly performance
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1
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122
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April 25, 2024
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Excluding areas in a Recast graph
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20
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2897
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April 24, 2024
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ReachedDestination returning false maybe wrong
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1
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131
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April 20, 2024
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NullReferenceException: Object reference not set to an instance of an object
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4
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124
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April 18, 2024
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Force NavMeshCut disable to occur immediately
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2
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350
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May 4, 2021
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Update Recast Graph at runtime
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1
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121
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April 17, 2024
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Dislocated Recast Graph Mover Tiles
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2
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120
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April 16, 2024
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Recast Graph Generation Issues (runtime)
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4
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143
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April 9, 2024
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Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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125
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April 8, 2024
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Tiles & connections
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10
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140
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April 4, 2024
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Connecting recast graphs at runtime
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3
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132
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April 4, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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174
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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151
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April 3, 2024
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Recast graph has strange bake/connections
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1
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114
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April 2, 2024
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How about performance?
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4
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159
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April 1, 2024
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Gaps in the Recast Graph
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2
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146
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March 27, 2024
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RecastGraph recenter
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6
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187
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March 25, 2024
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Wierd mesh movement?
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15
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150
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March 25, 2024
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Agent not following the navmesh surface correctly
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6
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192
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March 20, 2024
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Navmesh gap after update
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4
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229
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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129
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March 15, 2024
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RVOController Crash
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1
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209
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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145
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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289
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March 14, 2024
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Remove NavmeshPrefab OnDestroy
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2
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191
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March 8, 2024
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Replicating 'moving' nodeLink in Beta
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1
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125
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March 7, 2024
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Help understanding recast updates when placing prefabs at runtime
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3
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195
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March 7, 2024
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Make agent evade certain area (AoE)
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1
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135
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March 4, 2024
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