5.3.4
unity 2022.3.60f1
Just upgraded from 4x and now testing all my existing features, first issue noticed is this error when I move an object with an enabled NavmeshCut component.
As I move the object around this error repeats several times a second.
IndexOutOfRangeException: Index was outside the bounds of the array.
Pathfinding.Collections.UnsafeSpan`1[T].get_Item (System.UInt32 index) (at ./Packages/com.arongranberg.astar/Core/Collections/Span.cs:98)
Pathfinding.Graphs.Navmesh.TileHandler.ClipAgainstHalfPlane (Pathfinding.Collections.UnsafeSpan`1[T] clipIn, Unity.Collections.NativeList`1[T] clipOut, Pathfinding.Graphs.Navmesh.TileHandler+Point64Wrapper a, Pathfinding.Graphs.Navmesh.TileHandler+Point64Wrapper b) (at ./Packages/com.arongranberg.astar/Graphs/Navmesh/TileHandler.cs:1193)
Pathfinding.Graphs.Navmesh.TileHandler.ClipAgainstHorizontalHalfPlane (Pathfinding.Collections.UnsafeSpan`1[Pathfinding.Graphs.Navmesh.TileHandler+Point64Wrapper]& contourVertices, Unity.Collections.NativeList`1[T] scratchVertices, System.Int32 h, Pathfinding.Int3 a, Pathfinding.Int3 b, Pathfinding.Int3 c, System.Boolean preserveBelow) (at ./Packages/com.arongranberg.astar/Graphs/Navmesh/TileHandler.cs:1239)
Pathfinding.Graphs.Navmesh.TileHandler.CutTiles$BurstManaged (Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[Pathfinding.Int3]]]& tileVertices, Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[System.Int32]]]& tileTriangles, Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[System.Int32]]]& tileTags, UnityEngine.Vector2Int& tileSize, Pathfinding.Graphs.Navmesh.TileHandler+CutCollection& cutCollection, Pathfinding.Collections.UnsafeSpan`1[Pathfinding.Graphs.Navmesh.TileMesh+TileMeshUnsafe]& output, Unity.Collections.Allocator allocator) (at ./Packages/com.arongranberg.astar/Graphs/Navmesh/TileHandler.cs:690)
Pathfinding.Graphs.Navmesh.TileHandler+CutTiles_00000B56$BurstDirectCall.Invoke (Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[Pathfinding.Int3]]]& tileVertices, Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[System.Int32]]]& tileTriangles, Pathfinding.Collections.UnsafeSpan`1[Unity.Collections.LowLevel.Unsafe.UnsafeList`1[Pathfinding.Collections.UnsafeSpan`1[System.Int32]]]& tileTags, UnityEngine.Vector2Int& tileSize, Pathfinding.Graphs.Navmesh.TileHandler+CutCollection& cutCollection,