NavmeshCut with entities

@aron_granberg Hello! Are there any plans at all to support official Entities package set with A* Project’s runtime graph updates?
As I understand it - currently it is only possible to make dynamic navmesh cuts when you have a “tethered” gameobject with a NavmeshCut component to your actual entity?

Unity 6
A* Project 5.3.3

Hi

This is not possible at the moment, I’m afraid. Currently, navmesh cutting is entirely driven by a MonoBehaviour.