Recast Graphs Limit?
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7
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125
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August 25, 2024
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StartMultiTargetPath return Path Failed when there is obvious path
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17
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207
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August 22, 2024
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AlternativePath and FollowerEntity
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2
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90
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August 19, 2024
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IsPointOnNavMesh need fix in Recast graph
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2
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58
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August 15, 2024
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RichAI velocity not going to zero when at destination
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1
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54
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August 15, 2024
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How to remove borders from ledges
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6
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86
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August 12, 2024
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After updating 5.0.5 to 5.1.4 navmesh cut often crash only in dedicated server build
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3
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145
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August 7, 2024
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5.1.2 - Bug - ColliderMeshBuilder2D will use ignored layers and trigger colliders when generating mesh
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1
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194
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August 6, 2024
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Get Point On Path Based on Distance
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2
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85
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August 6, 2024
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Recast is supposed to be faster but it is lagging a lot compared to Grid
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1
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113
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August 5, 2024
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RecastGraph / RichAi Wall Avoidance
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0
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77
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August 4, 2024
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NavmeshPrefab scan can't update the tagvalue
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0
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67
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August 2, 2024
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Recast graph on floating navigation on mountainous terrain
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2
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92
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August 1, 2024
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FloodPath + Recast Graph non functional
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5
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144
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July 31, 2024
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Find a path from multiple graphs combined
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1
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100
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July 31, 2024
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Issues when using Navmesh Cut
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2
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79
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July 30, 2024
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Problems with nonwalkable box colliders in Recast graph generation
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4
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130
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July 23, 2024
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Automatic Traversal Scanning
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1
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100
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July 10, 2024
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[Help] Mesh configs disappeared
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0
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78
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June 18, 2024
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Can I save, load, stitch recast mesh each for large openworld game?
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4
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207
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June 16, 2024
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Beta - richAI endReachedDistance not working all the time
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4
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276
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June 12, 2024
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Issue with DeserializeGraphsAdditive
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2
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160
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June 11, 2024
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Prevent FollowerEntity snapping to graph surface
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4
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335
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June 10, 2024
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ProceduralGraphMover only updates bottom left and left side
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7
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160
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June 10, 2024
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Don't Generate NavMesh In Certain Tiles [Solved]
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4
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165
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May 31, 2024
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Problems related to Wall Dist/Force
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2
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175
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May 29, 2024
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Walkable climb to make small steep slope walkable
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1
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188
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May 29, 2024
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Faster loading big recast graphs
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3
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147
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May 29, 2024
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Temp Red Cube in Asset Folder
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1
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98
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May 29, 2024
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634 NodeLink2 in Scene makes rendering extremely slow
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1
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124
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May 29, 2024
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