[Help] Mesh configs disappeared
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0
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78
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June 18, 2024
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Can I save, load, stitch recast mesh each for large openworld game?
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4
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200
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June 16, 2024
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Beta - richAI endReachedDistance not working all the time
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4
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276
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June 12, 2024
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Issue with DeserializeGraphsAdditive
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2
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160
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June 11, 2024
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Prevent FollowerEntity snapping to graph surface
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4
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329
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June 10, 2024
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ProceduralGraphMover only updates bottom left and left side
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7
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160
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June 10, 2024
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Don't Generate NavMesh In Certain Tiles [Solved]
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4
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163
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May 31, 2024
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Problems related to Wall Dist/Force
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2
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174
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May 29, 2024
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Walkable climb to make small steep slope walkable
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1
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185
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May 29, 2024
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Faster loading big recast graphs
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3
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146
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May 29, 2024
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Temp Red Cube in Asset Folder
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1
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98
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May 29, 2024
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634 NodeLink2 in Scene makes rendering extremely slow
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1
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123
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May 29, 2024
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Stack Overflow hard crash upon starting to use navmesh cuts, and editing Poly2Tri
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5
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143
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May 9, 2024
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Scanning a Procedural World
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3
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157
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May 7, 2024
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RecastGraph with Custom Terrain
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5
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129
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May 6, 2024
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A pathfinding project 5.1.0 error
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2
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203
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May 5, 2024
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NullReferenceException in FlipEdgeEvent
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0
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87
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May 3, 2024
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Using GraphModifier.OnPostScan, how to know which Tiles have been updated?
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4
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153
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May 1, 2024
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Funnel Modifier Generates Sub-Optimal Paths
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14
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210
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April 30, 2024
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Update Navmesh Cut cause stack overflow
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14
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279
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April 29, 2024
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Post Deserialization Performance Spike
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5
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95
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April 29, 2024
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Cut Poly performance
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1
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122
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April 25, 2024
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Excluding areas in a Recast graph
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20
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2894
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April 24, 2024
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ReachedDestination returning false maybe wrong
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1
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129
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April 20, 2024
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NullReferenceException: Object reference not set to an instance of an object
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4
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124
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April 18, 2024
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Force NavMeshCut disable to occur immediately
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2
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350
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May 4, 2021
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Update Recast Graph at runtime
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1
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120
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April 17, 2024
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Dislocated Recast Graph Mover Tiles
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2
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120
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April 16, 2024
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Recast Graph Generation Issues (runtime)
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4
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142
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April 9, 2024
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Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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124
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April 8, 2024
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