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Performance questions about GetNearest and JobRepairPath
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1
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30
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December 11, 2025
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Triangulated mesh creates collapsed triangles
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3
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34
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December 10, 2025
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Issue with DOTS (ECS) and Closed Subscene
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1
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36
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December 9, 2025
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Rare crash after update to 5.4.4 to 5.3.3
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0
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17
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November 20, 2025
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GraphUpdateScene on RecastGraph
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2
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29
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November 18, 2025
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GC when updating graph for doors with off-mesh links
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3
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42
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November 12, 2025
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Movement is slower in worst machines
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5
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119
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November 6, 2025
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Navigation bakes inside colliders/meshes
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2
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37
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October 25, 2025
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Regression problem after updating A* to version 5.4.4
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3
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97
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October 24, 2025
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Big difference in rescan graph betwee recast graph and unity navmesh graph
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6
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25
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October 21, 2025
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Recast Graphs Limit?
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9
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238
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October 21, 2025
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JobTempAlloc issue with ScanAsync method
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5
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75
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October 17, 2025
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GetNearestBorder hit.tangentOrigin vs navmesh cut
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4
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98
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October 14, 2025
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Agent gets stuck if obstructed
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1
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65
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October 11, 2025
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Is it possible to make agents walk on elevated objects?
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7
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165
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October 2, 2025
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Dynamic Moving Navmesh Cut + RecastNavmeshModifier not working?
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1
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99
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October 1, 2025
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Issue with FollowerEntity Jittering on Terrain with Large Drop-offs when Increasing MaxStepHeight in RecastGraph
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13
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399
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September 30, 2025
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Calculating Path Gives an Off Result
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1
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55
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September 23, 2025
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An agent is shaking when reaches the target
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4
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85
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September 22, 2025
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FollowerEntity Recast Graph stuck at certain angles
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6
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101
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September 19, 2025
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Inverted masks for recast graph
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4
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157
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September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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105
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September 17, 2025
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A specific prefab is not being considered by Astarpath
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5
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88
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September 16, 2025
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GetPointsAroundPoint not accepting AstarPath.active.graphs[0] as graph argument
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4
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71
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September 13, 2025
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GUO causes Index Out Of Range Exception
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11
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157
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September 6, 2025
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Errors during Scan in Unity 6.2 when using new Generate Mesh LODs
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6
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169
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September 5, 2025
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Recast RVO obstacles
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1
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66
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September 4, 2025
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BuildPolyMeshDetail
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3
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60
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August 26, 2025
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Error when generating the graphs
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5
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86
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August 26, 2025
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NavmeshCut with the isDual option enabled sometimes produces unexpected results
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1
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62
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August 21, 2025
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