- A* version: 5.3.8
- Unity version: 6000.0.50f
I looked into ProceduralGraphMover, but attaching it to every monster doesn’t really seem like a good idea, especially since I don’t know how many there will be. So what would be a reasonable way for a monster to figure out how to reach something nearby when it needs to?
Most of the time it’ll be chasing the player, but sometimes it might head to its home, food, or something else. That’s why I’d prefer not to attach the graph mover to the player either.
If there’s no better option, I might have to bake a Recast graph for a 10k by 10k map. In that case, how much memory overhead should I expect?