I am using version 4.3.61.
I recently used navmeshcut for trees, rocks, etc.
As shown in the screenshot above, agents cannot move near the navmesh cut out by navmeshcut. (It’s not 100%, but it happens often.)
Sometimes it doesn’t move even when there is no navmeshcut nearby and no other agents.
When debugging
desiredVelocity is zero.
And desiredVelocityWithoutLocalAvoidance had a value.