Navmeshcut problem (cannot move agent)


I am using version 4.3.61.

I recently used navmeshcut for trees, rocks, etc.

As shown in the screenshot above, agents cannot move near the navmesh cut out by navmeshcut. (It’s not 100%, but it happens often.)

Sometimes it doesn’t move even when there is no navmeshcut nearby and no other agents.

When debugging
desiredVelocity is zero.
And desiredVelocityWithoutLocalAvoidance had a value.

After updating to version 4.3.66, this issue was resolved.