When i add a NavMesh Cutter Box on my Navmesh it perfectly cuts out a cube for me but randomly cutrs some edges around my Mesh. Any way to fix this ?
Do you have a screenshot of this?
Hi
Do you think you could also enable showing the triangle outlines, not just the connections between them?
Hi
The navmesh cutting does some post-processing of the mesh to make it more like a Delaney triangulation. This may flip some edges. However, it should always keep the same connectivity, so there may be some bug here.
I know there have been a few bugs fixed regarding triangle connectivity in the beta version, perhaps you could try it out and see if the issue persists? You can download the beta at A* Pathfinding Project
Hi
Hmm, that’s strange. Would it be possible for you to share the navmesh with me so I can try to replicate it?
Are you sure the vertices are welded together, and that it’s not two duplicate vertices really close to each other?