NavMesh Cutter Cuts Random Edged On NavMesh

When i add a NavMesh Cutter Box on my Navmesh it perfectly cuts out a cube for me but randomly cutrs some edges around my Mesh. Any way to fix this ?

Do you have a screenshot of this?

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After:

Hi

Do you think you could also enable showing the triangle outlines, not just the connections between them?

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After:

it seems that some triangles change

Hi

The navmesh cutting does some post-processing of the mesh to make it more like a Delaney triangulation. This may flip some edges. However, it should always keep the same connectivity, so there may be some bug here.
I know there have been a few bugs fixed regarding triangle connectivity in the beta version, perhaps you could try it out and see if the issue persists? You can download the beta at A* Pathfinding Project

@aron_granberg I am already using the version: 4.3.70 of the beta

Hi

Hmm, that’s strange. Would it be possible for you to share the navmesh with me so I can try to replicate it?
Are you sure the vertices are welded together, and that it’s not two duplicate vertices really close to each other?