EDIT: As always, solution is found right after posting on forum.
In the AStarPath component, under Save & Load tab, Cache startup flag needs to be set to true.
A* version: 5.3.4
Unity version: 6000.0.34f1
I have a recast graph that scanned my scene beforehand. Problem is, when I enter Play mode, graph disappears and my agents give me warning “Error: Couldn’t find a node close to the start point”. If I scan again while still being in Play mode, new graph generates and agents are able to move.
Already checked this post:
but it didn’t help. Problem exists on all four settings.
Ah yes, the age old “getting support” conundrum. Figuring it out minutes after posting Thanks for posting your solution regardless and let us know if you need any more help