NavMesh scanned in Edit mode disappears when entering Play mode

EDIT: As always, solution is found right after posting on forum.
In the AStarPath component, under Save & Load tab, Cache startup flag needs to be set to true.

  • A* version: 5.3.4
  • Unity version: 6000.0.34f1

I have a recast graph that scanned my scene beforehand. Problem is, when I enter Play mode, graph disappears and my agents give me warning “Error: Couldn’t find a node close to the start point”. If I scan again while still being in Play mode, new graph generates and agents are able to move.

Already checked this post:

but it didn’t help. Problem exists on all four settings.

1 Like

Ah yes, the age old “getting support” conundrum. Figuring it out minutes after posting :smiley: Thanks for posting your solution regardless and let us know if you need any more help :+1: