Character Collider Issue

In my game I have a group of players that you control, and when they rub up against each other, the character collider or capsule collider sometimes shoves them over areas into nearby yet disconnected areas. Is there a solution to prevent them from doing this outside of removing it? I use collider currently for various packed in features and hoping to keep using it, but let me know if you know of any ways around it where my characters won’t get shoved around.

I also have RVO which I think is the culprit for this. Do you have any work arounds for this perhaps or other suggestions?


In the beta version, you can make the RVO system take the edges of the navmesh into account, which will keep them much more robustly inside the graph.

Ok great. I’ll attempt after I get a backup done. Thanks for the help.