SingleNodeBlocker detailed example of use
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0
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133
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June 4, 2023
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Procedural Grid Mover not working with RVO Controller
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0
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172
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June 4, 2023
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2D Tilemap Collider - Not Working
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1
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423
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June 4, 2023
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Procedural grid graph produce "block node"
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1
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103
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June 4, 2023
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Layered Graph vs Grid Graph Inconsistencies with Walkable Nodes
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0
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145
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May 23, 2023
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Simple Movement with Job System
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1
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176
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May 22, 2023
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Getting complete path to location I cannot reach in grid graph
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2
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163
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May 17, 2023
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Seeker path and pregenerated path not equal
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2
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219
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May 16, 2023
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Layered Grid and diagonal movement
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3
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203
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May 16, 2023
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modifyTag and setTag not working on a GraphUpdateObject
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2
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90
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May 16, 2023
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Agents get extremely slow movement when theres a lot of them
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2
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180
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May 13, 2023
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Create Hallways with least amount of bends along path?
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3
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184
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May 11, 2023
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Turn based multiple agent sizes
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2
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204
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May 5, 2023
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GraphUpdateObject adds walkable border around obstacle
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7
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165
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May 1, 2023
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Seekers moving between layers on LayeredGridGraph
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3
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204
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April 30, 2023
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Reducing memory for large 2d map cache
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1
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187
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April 30, 2023
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AI path agent want to move into obstacle/other unit
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13
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667
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April 28, 2023
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PathNode causes memory leak on scene reload
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1
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165
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April 24, 2023
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Intense slowdown when pathfinding objects overlap
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4
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157
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April 3, 2023
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Why are the path details of 2D and 3D different in Grid?
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2
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196
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April 3, 2023
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Agent getting stuck against edge of grid when moving short distane
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0
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158
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March 30, 2023
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Agent radius in the GridGraph
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1
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121
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March 28, 2023
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Feature extension: Node tags based on rule texture?
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0
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160
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March 25, 2023
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Layered Grid Graph issue in beta 4.3.65
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2
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160
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March 24, 2023
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Vector3 inaccuracy while scanning GridGraphRules (context.data.nodePositions)
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3
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169
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March 24, 2023
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Grid graph not scanning on awake
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13
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808
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June 24, 2021
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LayeredGridGraph Overhangs
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1
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148
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March 19, 2023
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Beta bug with procedural graph mover?
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0
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183
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March 16, 2023
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Most optimized way to block moving units' paths from units that are not moving
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2
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286
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March 16, 2023
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Turn-Based Pathfinding with Movement Costs
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3
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379
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March 9, 2023
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