- A* version: [5.3.7]
- Unity version: [6000.1.2f1]
I’m getting a memory leak in editor mode, unsure what’s causing it. Here is the first error:
Leak Detected : Persistent allocates 7 individual allocations.
Followed by 7 individual messages. I’ll just include the first one -
Found 1 leak(s) from callstack:
0x000001acb13fed4b (Mono JIT Code) Unity.Collections.NativeArray1<bool>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray
1&)
0x000001acb13fec33 (Mono JIT Code) Unity.Collections.NativeArray1<bool>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) 0x000001acb13fea83 (Mono JIT Code) Pathfinding.Jobs.JobDependencyTracker:NewNativeArray<bool> (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) (at ./Packages/com.arongranberg.astar/Utilities/JobDependencyTracker.cs:308) 0x000001acb13f71d3 (Mono JIT Code) Pathfinding.Graphs.Grid.GridGraphNodeData:AllocateBuffers (Pathfinding.Jobs.JobDependencyTracker) (at ./Packages/com.arongranberg.astar/Graphs/Grid/GridGraphScanData.cs:139) 0x000001acb13f252b (Mono JIT Code) Pathfinding.GridGraph/GridGraphUpdatePromise/<Prepare>d__22:MoveNext () (at ./Packages/com.arongranberg.astar/Graphs/GridGraph.cs:1875) 0x000001acb13f07b6 (Mono JIT Code) Pathfinding.GraphUpdateProcessor:PrepareGraphUpdatePromises (System.Collections.Generic.List
1<System.ValueTuple2<Pathfinding.IGraphUpdatePromise, System.Collections.Generic.IEnumerator
1<Unity.Jobs.JobHandle>>>,Pathfinding.Jobs.TimeSlice) (at ./Packages/com.arongranberg.astar/Core/Pathfinding/GraphUpdateProcessor.cs:238)
0x000001acb13d7fe3 (Mono JIT Code) AstarPath/d__129:MoveNext () (at ./Packages/com.arongranberg.astar/Core/AstarPath.cs:1787)
0x000001acb13d5659 (Mono JIT Code) AstarPath:Scan (Pathfinding.NavGraph) (at ./Packages/com.arongranberg.astar/Core/AstarPath.cs:1569)
0x000001abc081c8ab (Mono JIT Code) AstarPath:OnEnable () (at ./Packages/com.arongranberg.astar/Core/AstarPath.cs:1307)
0x000001ac6ebc15e8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007ffc6cd368de (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
0x00007ffc6cc78404 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
0x00007ffc6cc784f0 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
0x00007ffc6449af04 (Unity) scripting_method_invoke
0x00007ffc64472e13 (Unity) ScriptingInvocation::Invoke
0x00007ffc6445e234 (Unity) MonoBehaviour::CallMethodIfAvailable
0x00007ffc6445ca7a (Unity) MonoBehaviour::AddToManager
0x00007ffc6445d393 (Unity) MonoBehaviour::AwakeFromLoad
0x00007ffc64557ce9 (Unity) AwakeFromLoadQueue::InvokePersistentManagerAwake