ALine WireBox Algorithm

  • ALINE version: Latest
  • Unity version: 2022.3.X LTS.
  • Render pipeline: BIRP.

Line Width 10, Automatic Joins

Line Width 10, No Automatic Joins

Is this the expected behavior? i.e. the distortion of the line in the bottom right vertex position? Is there a way to have the lines meet and create a smooth outline?

This is operating as designed, though it doesn’t look great, I agree.
The code can only handle joins between 2 segments, not a crossing of 3 as in the wire cube. It’s a bit complex to handle complete joins for this case, sadly.

I’m happy to assist if you ever need a tester for an improved line rendering algorithm.