- ALINE version: 1.5.2
- Unity version: 2022.3.10
- Render pipeline: URP
Is it possible to disable the ALINE render feature in builds? I see the AlineURPRenderPass popping up in the profiler and takes up some valuable ms. This is a development build.
Is it possible to disable the ALINE render feature in builds? I see the AlineURPRenderPass popping up in the profiler and takes up some valuable ms. This is a development build.
Hi
Can you expand that to see what it’s actually doing?
The ALINE pass shouldn’t be taking up any significant amount of CPU in builds, unless it is actually used.
Oh, and ALINE has had several updates since your version. The latest is 1.7.6. There have been multiple performance improvements, so I recommend that you try upgrading too
Nothing special, actually I’m not drawing anything at the moment (as far as I know). This is a Switch development build however with deep profling enabled
A more detailed view:
I should also note we have the A* package running and have a few Seeker component running around. Those have Draw Gizmos enabled. I will disable those and check back
If you have deep profiling enabled, that will make things vastly more expensive.
I’d recommend profiling it without deep profiling to get a more accurate measurement of how much time it’s taking.
You were right, a regular non-deep profile did the trick. Sorry for the hassle