Draw.Label2D how show for other language content

Draw.Label2D how to show for Other language content,
For example, Japanese, Korean?

Hi

Unfortunately, this is not possible. ALINE includes an SDF font texture which has to be pre-baked with all characters. It only includes ASCII.

Are you considering adding support for other languages ​​in the future? Or how can we make baking easier?

Adding other languages, especially large ones like japanese and korean, would require a very different approach to font handling. They would require dynamic SDF font generation. This is currently not a priority, I’m afraid.

I used aline and made equipment drops, and the names of the equipment on the ground are displayed. It’s the same as Path of Exile, but now there is a language problem

like this
QQ_1734524555089

For things that are going to be visible in-game, I would recommend to use Unity’s built-in canvas for this. It’s a bit more clunky to use, but it renders text with a bit higher quality, and supports more languages.
ALINE, on the other hand, is optimized for ease of use when debugging or prototyping, and performance.

ok. so thank you