DomainComplete stuck on Burst Compilation

  • ALINE version: 1.7.6
  • Unity version: 2022.3.37f1
  • Render pipeline: HDRP

So this change changes the SharedStatic

That makes Unity get stuck on DomainComplete, the error is thrown if you have Burst enabled, and Unity can’t get out of that loop.

The solution is to open unity forcing -force-disable-burst if I remember well, let it compile again. Otherwise, you can’t open the project. And it keeps happening if you had the project open and that change is reset (for example, in my case, I have a branch with ALINE new version).

I’m talking with the people at Unity. This is an error in Unity that freezes it. But I wanted you guys to be aware of this.

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Thank you for the notice, that’s good to know. Let us know if Unity gets back to you with any useful information we can give to other users should it come up :+1:

It’s a bug in Unity. One of the guys in Unity said they will notify that to the dev team. :woman_shrugging: no more info. :frowning:

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Ahhh, well thanks for letting us know. Unity’s dev team seems to be pretty on top of actually fixing stuff like this, so that’s good at least :slight_smile: