xz.SolidCircle() seems to be inverted

It seems that Draw.ingame.xz.SolidCircle() draws incorrectly, where Z is actually Y.

I have tried to put value like [5, 0, 5] but it draws it under the 0 Y plane.
If with the same position I draw e.g. Draw.ingame.xz.WireRectangle() it draws correctly.

Hi

Yes, this is a known bug. I have a fix for it already, and it will be included in the next update.

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Hello, any new updates? The last update I see is from February

Hi

Sorry, I forgot to reply to this thread.
This has already been fixed in 1.7.5. Thanks for reporting this.

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Thank you, not sure what happened to the asset store, but it showed last update from february (package manager as well) as on screenshots above, and I though from the lack of replies the package has been abandoned.

I now checked asset store:
image

but this was not there, the last one was 1.7.4 (so 9 months ago), but on 1.7.5 it says it was released 2 months ago, so not sure how it all makes sense.

Hi

Hmm. Looks like a bad merge has caused the dates in my changelog to be off. 2024-08-06 is the correct release date for 1.7.5. Will fix that.
In any case, the fix should be included in the latest release on the Asset Store (1.7.6) :slight_smile: