It seems that Draw.ingame.xz.SolidCircle() draws incorrectly, where Z is actually Y.
I have tried to put value like [5, 0, 5] but it draws it under the 0 Y plane.
If with the same position I draw e.g. Draw.ingame.xz.WireRectangle() it draws correctly.
Thank you, not sure what happened to the asset store, but it showed last update from february (package manager as well) as on screenshots above, and I though from the lack of replies the package has been abandoned.
I now checked asset store:
but this was not there, the last one was 1.7.4 (so 9 months ago), but on 1.7.5 it says it was released 2 months ago, so not sure how it all makes sense.
Hmm. Looks like a bad merge has caused the dates in my changelog to be off. 2024-08-06 is the correct release date for 1.7.5. Will fix that.
In any case, the fix should be included in the latest release on the Asset Store (1.7.6)