xz.SolidCircle() seems to be inverted

It seems that Draw.ingame.xz.SolidCircle() draws incorrectly, where Z is actually Y.

I have tried to put value like [5, 0, 5] but it draws it under the 0 Y plane.
If with the same position I draw e.g. Draw.ingame.xz.WireRectangle() it draws correctly.

Hi

Yes, this is a known bug. I have a fix for it already, and it will be included in the next update.

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Hello, any new updates? The last update I see is from February