How can I make the ALINE render in built-in mode without using URP?
I recently updated A* PathFinder, and the gizmo started rendering through URP.
The problem is that my game’s URP has a custom renderer, and since the ALINE gizmo is being rendered during the custom renderer’s intermediate timing, the gizmo does not display properly.
I tried removing all Version Defines related to URP in ALINE.asmdef, but it simply did not work.