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One way navigation blockers / high weight within area in a single direction?
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2
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44
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October 4, 2025
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Formation packed for spherical worlds
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3
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95
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October 3, 2025
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Sometimes it gets stuck on the way during pathfinding.
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1
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66
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October 3, 2025
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Accessing FollowerEntity properties
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2
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53
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October 2, 2025
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Is it possible to make agents walk on elevated objects?
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7
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202
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October 2, 2025
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Pathfinding: Exception: Axis-aligned connection not found
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3
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67
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October 1, 2025
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Dynamic Moving Navmesh Cut + RecastNavmeshModifier not working?
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1
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110
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October 1, 2025
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ALine - Getting a CommandBuilder and disabling it
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2
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64
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October 1, 2025
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Add multiplier to FollowerEntity movement speed (Pure ECS)
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5
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221
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September 30, 2025
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I’m considering buying the A* Pathfinding Project asset, but I’d like to make sure it fits my needs
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2
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83
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September 30, 2025
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Issue with FollowerEntity Jittering on Terrain with Large Drop-offs when Increasing MaxStepHeight in RecastGraph
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13
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419
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September 30, 2025
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Get the Agent's current node's tag
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3
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104
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September 29, 2025
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Toggle to remove FollowerEntity on start
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4
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138
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September 29, 2025
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Aline: Color background for Label2D?
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2
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82
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September 27, 2025
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AIPath agent sometimes bounces back and forth between the endpoints of a long NodeLink2 and can't follow the path
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5
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101
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September 26, 2025
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Best way of using a funnel modifier while keeping z-axis on top of the ground layer
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5
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104
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September 25, 2025
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Control how/if modifiers are applied to the vectorPath?
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2
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42
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September 23, 2025
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Error Exception: Axis-aligned connection not found on A*PathFinding version 5.2.4
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8
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114
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September 23, 2025
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2D and Follower Entity issues with Position Sync
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2
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123
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September 23, 2025
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Calculating Path Gives an Off Result
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1
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55
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September 23, 2025
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An agent is shaking when reaches the target
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4
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93
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September 22, 2025
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How do I implement A*Pro in a game with an aerial combo?
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1
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40
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September 22, 2025
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ECS Off-Mesh Link
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3
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123
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September 21, 2025
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A* Pro for really large worlds?
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4
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102
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September 19, 2025
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Memory Leaks [2022.3.61f] [5.3.7]
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1
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62
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September 19, 2025
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AStarPathManager LoadGraphFromAsset() resets AStarPathChanges calling from editor code OnSceneSaved callback
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1
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19
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September 19, 2025
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FollowerEntity Recast Graph stuck at certain angles
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6
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103
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September 19, 2025
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Overlapping GraphUpdateScenes => inconsistency
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14
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128
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September 18, 2025
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Inverted masks for recast graph
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4
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183
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September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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121
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September 17, 2025
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