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Is it possible to make agents walk on elevated objects?
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7
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190
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October 2, 2025
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Pathfinding: Exception: Axis-aligned connection not found
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3
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65
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October 1, 2025
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Dynamic Moving Navmesh Cut + RecastNavmeshModifier not working?
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1
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107
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October 1, 2025
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ALine - Getting a CommandBuilder and disabling it
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2
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62
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October 1, 2025
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Add multiplier to FollowerEntity movement speed (Pure ECS)
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5
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215
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September 30, 2025
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I’m considering buying the A* Pathfinding Project asset, but I’d like to make sure it fits my needs
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2
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82
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September 30, 2025
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Issue with FollowerEntity Jittering on Terrain with Large Drop-offs when Increasing MaxStepHeight in RecastGraph
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13
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414
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September 30, 2025
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Get the Agent's current node's tag
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3
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103
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September 29, 2025
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Toggle to remove FollowerEntity on start
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4
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132
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September 29, 2025
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Aline: Color background for Label2D?
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2
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78
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September 27, 2025
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AIPath agent sometimes bounces back and forth between the endpoints of a long NodeLink2 and can't follow the path
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5
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96
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September 26, 2025
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Best way of using a funnel modifier while keeping z-axis on top of the ground layer
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5
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100
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September 25, 2025
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Control how/if modifiers are applied to the vectorPath?
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2
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41
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September 23, 2025
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Error Exception: Axis-aligned connection not found on A*PathFinding version 5.2.4
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8
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114
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September 23, 2025
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2D and Follower Entity issues with Position Sync
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2
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118
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September 23, 2025
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Calculating Path Gives an Off Result
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1
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55
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September 23, 2025
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An agent is shaking when reaches the target
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4
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90
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September 22, 2025
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How do I implement A*Pro in a game with an aerial combo?
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1
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39
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September 22, 2025
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ECS Off-Mesh Link
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3
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118
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September 21, 2025
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A* Pro for really large worlds?
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4
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101
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September 19, 2025
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Memory Leaks [2022.3.61f] [5.3.7]
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1
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61
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September 19, 2025
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AStarPathManager LoadGraphFromAsset() resets AStarPathChanges calling from editor code OnSceneSaved callback
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1
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19
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September 19, 2025
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FollowerEntity Recast Graph stuck at certain angles
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6
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103
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September 19, 2025
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Overlapping GraphUpdateScenes => inconsistency
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14
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127
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September 18, 2025
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Inverted masks for recast graph
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4
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177
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September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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116
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September 17, 2025
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Using A* Pathfinding with Dynamic Water Physics 2 for Ship Navigation
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5
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159
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September 17, 2025
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A specific prefab is not being considered by Astarpath
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5
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98
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September 16, 2025
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Prevent overlap with FollowerEntity and CharacterController
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7
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147
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September 16, 2025
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GetPointsAroundPoint not accepting AstarPath.active.graphs[0] as graph argument
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4
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74
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September 13, 2025
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