I'm new to programming and I was curious about another question about the RTS Demo
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1
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113
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January 3, 2024
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Navmesh Prefab Sub Scene
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0
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90
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December 29, 2023
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I bought the professional version but need the RVO effect of the Beta version. I have a question about the right of use for the team development
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1
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187
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December 25, 2023
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Best practice for large worlds?
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4
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159
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December 25, 2023
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RVO or Optimal Reciprocal Collision Avoidance
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1
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94
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December 25, 2023
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Left Debug.Log("Destroying nodes"); in GridGraph
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1
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63
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December 21, 2023
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Updated A* package (on scoped register) and now prefabs can't find any A* scripts?
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4
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84
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December 15, 2023
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StartMultiTargetPath and StartPath -- not working as expected with regards to recalculating paths
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3
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143
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December 14, 2023
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Beta - RichAI has path but doesn't move
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9
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129
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December 14, 2023
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RVO Stores Position When canMove Toggled false
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1
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119
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December 14, 2023
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Generate Path for whole planet at runtime
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0
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75
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December 8, 2023
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No option to right-click to view online documents
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1
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70
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December 8, 2023
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LightweightRVO How to Close avoidance,Only hard Collsion
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0
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81
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December 5, 2023
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Is it possible to get rid of node which is surrounded by unwalkable?
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1
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90
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November 30, 2023
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Simulating a forest ecosystem
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1
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80
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November 30, 2023
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Having an agent go to an obstacle is always using the same path
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0
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100
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November 29, 2023
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Beta - horizon avoidance
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3
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106
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November 27, 2023
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ITraversal NullReferenceException (v4.3.84)
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2
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116
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November 27, 2023
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Path.GetTotalLength
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1
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83
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November 27, 2023
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Custom TraversalProvider that doesn't mark nodes as being "permanently" non-traversable
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4
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93
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November 17, 2023
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I cant see the grid graph, tried everything and i still cant see it, i have enabled show graph as well
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1
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122
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November 17, 2023
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Does A* support volumetric/voxel/6DOF pathfinding?
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2
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91
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November 16, 2023
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Prepurchase Question - VoxelPlay 2 compatability
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2
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98
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November 15, 2023
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Two AIPaths are blocking way for each other
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4
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120
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November 13, 2023
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Navigation problems with the latest versions
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4
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221
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November 13, 2023
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4.3.84 - Cascading burst errors when units spawned on top of/very close each other
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7
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265
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November 13, 2023
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Recast Graph and Point Graph Interaction
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3
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123
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November 13, 2023
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Multiple units going at the same position
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1
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183
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November 13, 2023
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AIPath get stuck after I called AIPath.SetPath() while he's moving
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2
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95
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November 9, 2023
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4.3.83 - Seeker.StartPath (no callback) deprecated
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2
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112
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November 2, 2023
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