I ran into a problem when I set canMove to false in AIPath.
I move an agent after I set canMove to false.
Then I set canMove to true.
Then agent move by AIPath.
When I set canMove to false again, the agent get forced to move to the position when the canMove set to true;
The agent gets crazy and going all over the plave.
I kind of saw that this bug got fixed, but this is still happening with me.
Is there a fix for this?