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Strict Orthoganal Movement
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6
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29
|
July 28, 2025
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Changing PlayerLoop stops pathfinding
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1
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13
|
June 26, 2025
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System.IndexOutOfRangeException (the return!)
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6
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50
|
June 24, 2025
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Problem about grid graph unwalkable area collision detection
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4
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22
|
June 24, 2025
|
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5.4 Windows Build errors
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5
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24
|
June 21, 2025
|
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5.4 Upgrade Question: Constraints and ABPaths
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2
|
26
|
June 14, 2025
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ObjectDisposedException and memory leak error in AstarPath
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1
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19
|
June 10, 2025
|
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Missing Reference in Assembly Definition and NullReferenceException in AStar Componentdefenition
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1
|
13
|
June 9, 2025
|
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AStarSeeker PostProcess Behavior - Bug?
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|
8
|
16
|
June 5, 2025
|
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Why ABPath Paths Through Unwalkable Obstacles?
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5
|
45
|
June 3, 2025
|
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Read / write requirement on meshes?
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3
|
334
|
May 25, 2025
|
|
Seeker.cs leaked managed shells
|
|
4
|
26
|
May 22, 2025
|
|
General Question about manual path recalculation logic
|
|
8
|
42
|
May 21, 2025
|
|
RVO Simulator bug
|
|
3
|
30
|
May 20, 2025
|
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GC due to PathNNConstraint.Walkable returning a new() PathNNConstraint every time its called
|
|
10
|
48
|
May 15, 2025
|
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RVOController seems not working as expected, sometimes blocks other Agents
|
|
5
|
71
|
May 6, 2025
|
|
Thick Raycast on Grid Graphs seems to not do anything
|
|
4
|
29
|
May 6, 2025
|
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Walking backwards (retreat behavior)
|
|
2
|
43
|
April 30, 2025
|
|
RVO Simulator CPU overhead when no agents are active
|
|
1
|
27
|
April 25, 2025
|
|
Is it possible to kill all path search jobs in that are queued by AstarPath.StartPath(p) calls?
|
|
1
|
14
|
April 22, 2025
|
|
Does MultiTargetPath handle nonplanar graphs correctly?
|
|
4
|
29
|
April 22, 2025
|
|
Disable path calculation on seeker
|
|
2
|
8
|
April 12, 2025
|
|
Export to obj(normal is upside down)
|
|
1
|
22
|
April 12, 2025
|
|
ECS type manager error spam
|
|
2
|
35
|
January 6, 2025
|
|
RecastNavmeshModifier, rasterize mesh vs collider and updateGraph()
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|
4
|
25
|
April 10, 2025
|
|
2d Grids- Would Pro be worth the access to Layered Grids in the following?
|
|
8
|
26
|
April 9, 2025
|
|
Error during triangulation - TileHandler.ClipAgainstHalfPlane IndexOutOfRange error with short navmesh cuts
|
|
4
|
58
|
April 7, 2025
|
|
BlockMode.OnlySelector
|
|
1
|
7
|
April 7, 2025
|
|
A* and ECS - where do I start
|
|
2
|
80
|
April 3, 2025
|
|
Know if the player is unreachable?
|
|
5
|
59
|
March 31, 2025
|