AiPath custom rotation problem in 2D TopDown game
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0
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63
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February 23, 2023
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Know total points between 2 nodes in a Point Graph path
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1
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37
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February 17, 2023
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Can I modify this library and use for commercial purpose?
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2
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68
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February 13, 2023
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Is there a way to limit erosion to a specific tag?
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1
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42
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February 13, 2023
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Is there a way to get all nodes covered by a GraphUpdateScene component?
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2
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58
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February 13, 2023
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AStar - RecastGraph, RichAI - Performance?
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5
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107
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February 9, 2023
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SpeedTree on terrain, ignored by A*?
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9
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565
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February 9, 2023
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Hex grid cube coordinates
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1
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52
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February 8, 2023
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Crashing On Scan
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1
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43
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February 4, 2023
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RVO with Root Motion
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5
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194
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February 2, 2023
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RichAI Set velocity how?
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8
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80
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February 2, 2023
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Approach direction
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1
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153
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November 21, 2021
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Connecting Nodes in a Point Graph during Runtime
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1
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91
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January 30, 2023
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Partial update of regraph navmesh create a separate area
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2
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57
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January 24, 2023
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Applying Basic 2D Layer-based Penalties
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1
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60
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January 16, 2023
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The path is already pooled
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5
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65
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January 13, 2023
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Caught exception while deserializing data. Error
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6
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101
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January 13, 2023
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Replacement for NavMeshAgent.stoppingDistance
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1
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54
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January 10, 2023
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Unintended Teleportation
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3
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75
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January 3, 2023
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Debug Path not showing up in 2D game
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3
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60
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January 3, 2023
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Not allowed to access triangles/indices on mesh
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7
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69
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December 29, 2022
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Reduce the number of times the path is recalculated
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4
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66
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December 27, 2022
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Recast Generation Error?
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8
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61
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December 27, 2022
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Find RecastMeshObj components
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10
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90
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December 27, 2022
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[4.1.19] Nullreference in TriangleMeshNode.GetVertices
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2
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268
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December 27, 2022
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How do I set the corner/waypoint detect distance with RichAI?
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1
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65
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December 27, 2022
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Receiving paths
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4
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48
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December 27, 2022
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Best way to add randomization to the paths to break up the monotony?
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0
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51
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December 23, 2022
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Many agent to same destination pushing each other
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2
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112
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December 23, 2022
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Unable to draw from IJobEntity
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2
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74
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December 16, 2022
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