Howdy all;
Im using my own movement script, but a standard Seeker component. Everything is great until the seeker recalculates the path, and then it all gets weird.
Documentation says you can set the seeker to not recalculate automatically, but I am bad at reading documentation - WHERE and HOW do I set it?
Apologize for the lack of brainpower, just looking for something like;
Seeker _seeker;
_seeker = GetComponent();
_seeker.Mode = Mode.Never;
Of course, if seeker itself doesnt actually use recalculation on its own, I have a whole other problem.