Disable path calculation on seeker

Howdy all;

Im using my own movement script, but a standard Seeker component. Everything is great until the seeker recalculates the path, and then it all gets weird.
Documentation says you can set the seeker to not recalculate automatically, but I am bad at reading documentation - WHERE and HOW do I set it?

Apologize for the lack of brainpower, just looking for something like;

Seeker _seeker;
_seeker = GetComponent();
_seeker.Mode = Mode.Never;

Of course, if seeker itself doesnt actually use recalculation on its own, I have a whole other problem.

Note: it looks like I was calling a second calculation myself, so, thats a whole lot of me problem. Still curious if this is a thing in the seeker, or if it is only a thing in the AI.Lerp scripting.

Hi

The AILerp controls when path recalculations happen. See AILerp - A* Pathfinding Project