Hey! So I noticed during profiling that the RVO Simulator has a 0.5ms per frame cost even when there are no active agents. This is a common scenario for our game to have no pathfinding enemies for minutes at a time. We made the following change to eliminate unnecessary processing when there aren’t any agents. Just looking to help you make this awesome plugin as speedy as possible!
Thanks!
I’ll implement a similar optimization in the next update.