Hi there, I’m wondering if there is a good way to make a character walk backwards while facing another character. I’m using FollowerEntity with a recast graph, and SetDestination(position, facingDirection) is not quite doing what I’m trying to do - it walks to the destination and then, after arriving, turns toward the target. But I need this guy to walk backwards while keeping an eye on the other (hostile) character. I mean, we all know better than turning our back to a guy pointing a sword in our direction, don’t we?
I also have set up a blend tree that, when the input is negative , will trigger a “walk backwards” animation.
You can disable updateRotation/Rotation Sync to manually set your rotation, and set it to rotate towards the player elsewhere in your script.