I bought the professional version but need the RVO effect of the Beta version. I have a question about the right of use for the team development
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1
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227
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December 25, 2023
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Best practice for large worlds?
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4
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225
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December 25, 2023
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RVO or Optimal Reciprocal Collision Avoidance
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1
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161
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December 25, 2023
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Left Debug.Log("Destroying nodes"); in GridGraph
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1
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105
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December 21, 2023
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Updated A* package (on scoped register) and now prefabs can't find any A* scripts?
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4
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125
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December 15, 2023
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StartMultiTargetPath and StartPath -- not working as expected with regards to recalculating paths
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3
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202
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December 14, 2023
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Beta - RichAI has path but doesn't move
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9
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200
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December 14, 2023
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RVO Stores Position When canMove Toggled false
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1
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169
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December 14, 2023
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Generate Path for whole planet at runtime
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0
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131
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December 8, 2023
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No option to right-click to view online documents
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1
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130
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December 8, 2023
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LightweightRVO How to Close avoidance,Only hard Collsion
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0
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137
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December 5, 2023
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Is it possible to get rid of node which is surrounded by unwalkable?
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1
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168
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November 30, 2023
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Simulating a forest ecosystem
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1
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127
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November 30, 2023
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Having an agent go to an obstacle is always using the same path
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0
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172
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November 29, 2023
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Beta - horizon avoidance
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3
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158
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November 27, 2023
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ITraversal NullReferenceException (v4.3.84)
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2
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177
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November 27, 2023
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Path.GetTotalLength
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1
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169
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November 27, 2023
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Custom TraversalProvider that doesn't mark nodes as being "permanently" non-traversable
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4
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174
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November 17, 2023
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Does A* support volumetric/voxel/6DOF pathfinding?
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2
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214
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November 16, 2023
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Prepurchase Question - VoxelPlay 2 compatability
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2
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195
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November 15, 2023
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Two AIPaths are blocking way for each other
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4
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189
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November 13, 2023
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Navigation problems with the latest versions
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4
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323
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November 13, 2023
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4.3.84 - Cascading burst errors when units spawned on top of/very close each other
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7
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350
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November 13, 2023
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Recast Graph and Point Graph Interaction
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3
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237
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November 13, 2023
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Multiple units going at the same position
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1
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259
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November 13, 2023
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AIPath get stuck after I called AIPath.SetPath() while he's moving
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2
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152
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November 9, 2023
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4.3.83 - Seeker.StartPath (no callback) deprecated
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2
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179
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November 2, 2023
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Recast Graphs snap to 0,0,0 when I run the game
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1
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160
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October 31, 2023
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RichAI For Smooth Consecutive Waypoints
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2
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206
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October 31, 2023
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Stairs steps disconnect graph
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1
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193
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October 28, 2023
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