- A* version: Pro 5.1.4
- Unity version: 2022.3.22f1
Hi!
I’ve been wondering about the recommended solution to the common problem of finding a large enough open area on the graph. Suppose I have a recast graph updated at runtime. I would like to find a random point on the graph within an open area of minimum dimensions (X, Y, Z).
In my game, players can build walls and modify the environment, which can obstruct views and alter the navmesh. I need a reliable method to locate these open areas even as the navmesh changes during gameplay.
What is the best approach using A* Pathfinding Pro and is there anything built-in to help? Or are there any specific algorithms that you can recommend?
Regards,