NavCut breaks recast tiles

  • A* version: [5.1.6]
  • Unity version: [2022.3.22]

Hey there,
Need help with this one cause I’ve run out of ways to debug this and I think this might be some internall Recast bug.

I have recast graph which I create/update on my own using prebaked navMesh pieces. Everything seem to work well until i started using navCuts.It looks like it works well on some tiles but it also breaks some others ( not doing any cut and deleting all tile nodes ) ( its easiest to see it in gif )

What I tried for now :

  • Double check if there are no overlap tris/nodes in these tiles
  • Different graph masks, updates modes for navcut,

I would be grateful for any help or at least advice on where to look for bug. Thanks!

Hi

Are you getting any error messages?

Unfortunately not

No idea what’s causing this. If you can create a small test project which showcases the bug, and then send that to me, that would be amazing. :slight_smile: