- A* version: [5.1.6]
- Unity version: [2022.3.22]
Hey there,
Need help with this one cause I’ve run out of ways to debug this and I think this might be some internall Recast bug.
I have recast graph which I create/update on my own using prebaked navMesh pieces. Everything seem to work well until i started using navCuts.It looks like it works well on some tiles but it also breaks some others ( not doing any cut and deleting all tile nodes ) ( its easiest to see it in gif )
What I tried for now :
- Double check if there are no overlap tris/nodes in these tiles
- Different graph masks, updates modes for navcut,
I would be grateful for any help or at least advice on where to look for bug. Thanks!