- A* version: 5.2.5
- Unity version: 6
Hello!
I recently updated my Astar, and am wondering if it is possible to enable the same behavior that I had in the previous version.
I am making a grid-based game, so I would like enemies to move following this grid, as opposed to a smooth path directly to their target.
So between these two, I would like the one that moves in a jagged line, sticking to the grid.
Previously, using AIPath, I did this by setting the Pick Next Waypoint Dist to a relatively low value.
However, when switching to using Follower Entity, I found there was no Pick Next Waypoint Dist option. Is there a different way to achieve this desired effect using Follower Entity? Or should I go back to using AIPath?
Please let me know.