- A* version: 5.0.2
- Unity version: 2023.2.20f1
Hi, I’m using a grid graph in my game to calculate pathing for units. Everything works pretty well (awesome asset, thank you!), except I’m running into issues with stairs (not a layered grid graph, units cannot go under stairs).
The path produced (not modified) returns a path which follows the ground which is great. However, the path is not smooth so I tried to add the simple smooth modifier but the path is still wonky there (not a straight path from start to end):
I looked into the raycast modifier which produces a clean straight path that I want, however this modifier doesn’t follow the ground:
What’s the best way to get a clean path (like the raycast modifier) that also sticks to the ground instead of floating in the air?
Thanks
Dat